Geometry Nodes - Blender 3.0 ( Introduction for Beginners) + Project Files
Nodes are powerful.
Every major 3D software either already has a strong node-based procedural system — or is actively adapting to one. Blender’s take on this is the Everything Nodes project, and its first major step is Geometry Nodes.
Though still in early development, Geometry Nodes is already capable of making life a lot easier — even with the limited number of nodes currently available. It’s fun, flexible, and fundamentally changes how we approach environment design, procedural effects, scattering, and much more.
And it’s only getting better. With new modifiers and additional nodes being added regularly, the system is evolving fast. So while Geometry Nodes continues to develop, now is the perfect time to catch up and start integrating this new workflow into your projects.
This series is designed for absolute beginners.
No tricks. No complex setups. Just the basics — explained clearly.
If you're opening Geometry Nodes for the first time and feeling intimidated by those massive node trees... you’re not alone. But once it clicks, you’ll wonder how you ever worked without it.
We’ll start small — creating simple setups without touching spreadsheets or advanced attributes. The goal is to get comfortable with the interface, learn how nodes work, and understand why this approach is better than traditional methods.
You’ll learn:
- How to add, connect, and organize nodes
- Essential shortcuts and workflows
- Making simple node groups
- Using basic math in nodes
- Applying procedural materials
- Instancing points and building simple logic
- Wiring parameters and reusing setups
- Creating your first node-based animation — which can be reused on any object with a single click
By the end of this series,
you should be able to comprehend the core ideas behind working with nodes. The goal is to make Geometry Nodes feel less intimidating and far more approachable — something you can genuinely use, not just admire from afar.
You’ll start to think in nodes, understand the logic behind them, and naturally integrate them into your workflow — much like how you’ve been using modifiers in Blender.
As for how long this series will be, or when it will end — that’s something I can’t fully predict.
This is an ongoing series.
As Geometry Nodes evolves, new chapters will continue to be added, covering new features, tools, and creative use-cases as they emerge.
The full series is free to watch on YouTube.
But if you choose to support through the premium version, you’ll get access to:
- All the project files
- Complete animation setups
- Node trees ready to explore
- Fully lit and shaded render-ready scenes
Everything is cleanly organized, so you can experiment, break things, rebuild, and learn faster by doing.
More information about series
Official Series Playlist:
Blender - Introduction to Geometry Nodes - for Absolute Beginners- Course Trailer - Compatible 4.3
Note
Geometry Nodes is a continuously evolving system in Blender. Since this series began, a few node names have changed, and several new nodes have been introduced.
The course was created around the time the new "fields" workflow was introduced — a system that still forms the foundation of how Geometry Nodes works today.
Any relevant node updates or changes have been mentioned in pinned comments below the videos. Only a few early chapters include nodes with outdated names — but the underlying logic, structure, and techniques remain fully applicable to the current version of Geometry Nodes.
For instance, Curve Parameter is now called Spline Parameter. Assign Material is now called set material. Attribute transfer is now changed to sample nearest surface in which you can plug position or normal node or any other attribute.
Project Files
The Project Files include the node networks to follow along the tutorial series, all the setups including, lighting+ camera+ shaders and render setups which were used to render final sequences. The Intro sequence will be added later when discussed and if you get this now, you will get the updates without having to pay anything extra.
UPDATE (NOV)
Added project files from Chapter 7 - INSTANCES
UPDATE (DEC)
Added project files from Chapter 8 - CURVES
UPDATE (9JAN)
Added project files from Chapter 9 - Geometry Proximity
UPDATE (10 Mar 2022)
Added project files from Chapter 10 - Raycast
UPDATE (9 Apr 2022)
Added project files from Extrude Examples
Surface Formation with Extrude Materials
UPDATE 24 JUNE 2022
Just adding files from chapter 11 ( Making landscape with attributes)
Blender version 3.1 and above
UPDATE 29 Nov 2022
Adding files from chapter 12 ( Motion Graphics Basics Cafe Construction)
Blender version 3.3 and above
UPDATE 4 DEC 2022
Adding files from 3D slice type design chapter
Blender version 3.3 and above
UPDATE Jan 2023
Adding files from chapter 14 ( Procedural Tree Generator)
Blender version 3.4 and above
Technical Specification
Blender Version Used for project files - 3.0+ ( version also mentioned in update section, check full description)
Link to Blender Build
https://www.blender.org/download/release/Blender3.0/blender-3.0.0-windows-x64.msi/
choose your OS
https://www.blender.org/download/
Specs used to render the sequences
Windows 10
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU - 8GB
64 GB 2400 Mhz DDR 4
SSD NVME
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Blender Geometry Nodes - Introduction for Beginners ( Project Files)