Introduction to Blender 3D - Premium Edition
Hi
This is Ram Singh from Crossmind Studio and is Premium Bundle of "Introduction to Blender" series for absolute beginners.
What's in this Premium Bundle?
- Open project files for all the scenes throughout 7 days tutorials.
1. Building, 2 Assorted objects 3. modifier objects. aircraft still and animation. - Render ready setups, with lighting, camera, shaders and all the render settings which were used to output the final result, including the animation sequence of aircraft.
- Startup files to follow along the tutorials.
- All the 3D models, made during the lecture sessions.
- High resolution renders of all the scenes.
- Full HD Ad Free versions of Tutorials ( Can be viewed offline via Gumroad App).
- Bonus files
1. shaded version of day 2 assignment rendered using
procedural textures and shaders in cycles.
2. Eevee version of aircraft animation setup.
3. Thumbnail render files.
Open files for all the artworks which were used to render the thumbnails. - My gratitude and love <3 for supporting my channel.
About This Series
This tutorial series is more about an introduction to Blender and 3D in general. We will discuss the absolute basics of Blender and learn how to build objects, Understand Concepts of 3D Modeling, Lighting, Materials, Rendering, etc and prepare renders out of assignments at the end of each day's assignment. Then we apply all the knowledge we have learned from basic tutorials and create a very simple model of aircraft and then animate a scene with it. It's vital to apply all the learnings into some practical context to get a realistic sense of it.
Even if you don't know anything about blender yet, we will cover it up in the first lesson.
The content of the tutorial is pretty simple in itself. None of the models are complicated. The focus here is to get comfortable in 3D for the first time.
I have divided the tutorial into 7 days.
Day 1.
On the first day we will discuss the absolute basics of Blender, and work our way around the interface, getting comfortable with the interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. and make a very simple scene with just the basic primitives so that you get used to initial important commands and develop some muscle memory with Blender.
Day 2
On the second day we will learn how to edit mesh objects, selection methods and we will create a few very basic objects and try to understand how to bring out different shapes in object editing mode.
Day 3
Thir chapter will be about modifiers, What are modifiers and vertex weights, and their use and discuss different use case scenarios. It also will create few objects in combination with multiple modifiers.
Day 4
On Fourth Day we will discuss the materials. How do the basic materials work and the meaning of terms used in shaders, How to mix shaders, set up basic PBR shader, textures, etc? We will also talk about UV a bit and will shade all the models we created in modifier chapters.
Day 5 - will be about basic tools of lighting, what are the different categories of lights, and how they work, such as HDR Lighting, Making Lamp Objects, Emission Shaders etc. We will also discuss and make few light setups with different sources and render them out.
Day 6
This is where everything will start making sense as we make a really fun looking animated aircraft model which will also be the part of an animated scene. In this chapter we will work with blueprints and make a 3d model, solve all the basics modeling related problems on a beginner level and use all the tools of object editing in a practical context. Then we will set up the final asset and shade it for a still render with Eevee.
Day 7
The last chapter will be all about animation. We will begin with how to prepare a model for animation.
Talk about the basic tools of animations in 3D and make a bouncing ball to understand how keyframes work. We will also discuss how to set up keys for different parameters and what are the possibilities of keying parameters available on object and modifier levels. We will also talk about curve editor, f curves, animation f-curve modifiers and lot more.
Technical Details
• Video Info: 7 X 10 hours, 1920 x 1080 Videos available to watch Ad Free, Can be viewed offline via gumroad app.
• 7 Sessions with 30 chapters.
• Software Compatibility : Blender 2.84 and beyond ( compatible with any version beyond 2.81)
• Skill Level: Basic Knowledge of Computers is Required.
Instructor: Ram Singh, Artist & Founder of the Crossmind Workshops
What topics are covered?
- Basic principles of 3D, Interface overview, Navigation, Customizing user interface, Working with Editors, 3D modeling, Modifiers, Weight Paints, Texturing, Materials, Rendering, UV mapping, Lighting, Shading, Basics of Animation, Dealing with animation timeline and curves, Dope Sheet, Animation Drivers, Basics of keying, Planning layout for Animation,
Not to mention Parenting, Snapping, Pivots, Hierarchy, Outliner and all those small things that help you speed up your daily tasks etc
It doesn't have a character because, for first-time users, it could be very overwhelming to introduce the character process. But once we clear out all the fundamentals, we would be in a better position to discuss the character-related aspects for later tutorials.
By the end of this series you should have enough confidence to take on any 3d related challenge on your own. Basically this course will build up a solid ground from where you can see things clearly and start your journey ahead and research about it.
For now, don’t worry about all the details, it will be easy to understand once we dive into it.
So without any further due, let's get started and see you in the first chapter.
Links to download Tutorial Files, Textures, and Other Resources: https://www.crossmind.com/introduction-to-blender/
Full Introduction Course about Blender 3D for Beginners. It includes 7 very detailed chapters, designed in a flow which is easy to follow and remember. Also all the 3d files are included, which were made during tutorial and also used for rendering final artworks , Bonus files..