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$49

Procedural Thinking / Blender 3D - Small Steps to Big Ideas

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Procedural Thinking / Blender 3D - Small Steps to Big Ideas

$49
2 ratings

More insight into this course.


Imagine creating a game or animation where you need multiple variations of everyday assets—trees, furniture, buildings, fruits, or rocks. Manually modeling each version might be simple at first, but frequent design changes or creative feedback could quickly turn into repetitive work. Not practical, right?

Procedural modeling solves this by helping you build adaptable, reusable setups using node-based workflows. Instead of tweaking each asset repeatedly, you create smart, dynamic systems capable of generating numerous variations instantly. For instance, one node setup for an apple can shift effortlessly from fresh to rotten, whole to sliced, or red to green—just by adjusting a few parameters.

Once you start noticing procedural techniques, you'll recognize them everywhere: dense forests in games, expansive cityscapes in movies, or detailed animations filled with scattered objects. Proceduralism transforms complexity into manageable creativity, allowing you to focus more on art, storytelling, and bigger ideas.

By embracing procedural workflows, you'll work faster, iterate freely, and explore creative directions without getting bogged down by repetitive tasks.

Course Structure

This course is divided into three structured sections, each designed to progressively build your understanding of procedural workflows.

1. Fundamentals & Context - Before diving into projects, we’ll discuss some quick fundamentals to set the context. We'll explore why proceduralism is beneficial for asset creation and how it enhances the workflow.

2. Practicing an Effective Starting Point- This is where we begin creating simple procedural setups and practice identifying good starting points. We’ll focus purely on form-building and effectively layering our setups at this stage—leaving elements like group inputs, gizmos, randomizers, and fine controls for later in the course.

3. Creating a Versatile Procedural Apple- In the final section, we apply everything to a fully procedural Apple asset, complete with variations, materials, and advanced controls, group inputs, randomizers, and viewport gizmos. We also explore optimization techniques, making assets ready for baking and external use.

Here’s what you’ll learn:

  • How to create and modify simple objects using geometry nodes.
  • Repurpose your setup to create different assets without starting from scratch.
  • Using Geometry Nodes attributes for procedural shading and easy control over assets material properties.
  • Thinking of good starting point for assets.
  • Working with different types of setups, including Simple Objects, Organic Forms, Lathe-Based, Scattered, and Modular structures .
  • Deforming shapes using attributes, procedural selections and textures.
  • Build multi-part objects with interlinked proportions and referenced details.
  • Generate countless variations dynamically.
  • Finalize assets with materials , 
  • Creating a module that generates low res geometry and Uv for baking process in single click..
  • Making a simple interface Using Gizmos for viewport interactive controls.
  • A theoretical discussion on additional concepts using a similar approach, helping you practice these learnings and explore new possibilities.


List of Chapters

  • 1. Fundamentals & Context
    1.1 Why Create Objects Procedurally
    1.2 Bringing Material Diversity Using Geometry Nodes Attributes
  • 2. Practicing an Effective Starting Point
    2.1 Simple Objects - A Book
    2.2 Scattering-Based Objects
    2.3 Lathe-Based Objects
    2.4 Modular Structures & Buildings
  • 3. Creating a Versatile Procedural Apple
    3.1 Creating Outer Form
    3.2 Adding Inner Details & Multi-State Variations
    3.3 Procedural Shading for Variant Conditions
    3.4 Organizing Node Setup with Group Inputs
    3.5 Additional Group Nodes for Dynamic Variants
    3.6 Interactive Viewport Controls with Gizmos
    3.7 Optimizing for Baking & Low-Res Variants
  • 4. Conclusion & Next Steps
    4.1 Theoretical Discussion & Next Steps
    4.2 Final Files and Bonus Objects Setup Run-through.
  • Closing Thoughts


Gone are the days when we were limited by traditional modifiers. Blender’s Geometry Nodes have rapidly evolved into one of its most versatile tools, transforming workflows and opening new creative possibilities. While relatively new, it's already powerful enough to significantly enhance the way you approach 3D projects. Whether you're crafting detailed procedural assets, exploring dynamic motion graphics, designing expansive environments, or creating interactive creative tools, Geometry Nodes is versatile enough to handle it all

On our YouTube channel, we’ve already published an introductory series designed to simplify Geometry Nodes for beginners, making its fundamentals easy to grasp. But the tool has grown significantly since then, becoming even more robust and feature-rich, allowing you to push the boundaries of what's creatively possible.

In this course, we’ll build upon that foundational knowledge, guiding you toward applying Geometry Nodes practically creating versatile everyday objects that demonstrate its powerful capabilities.

What Makes This Course Helpful for Learning Proceduralism?

As versatile as Geometry Nodes can be, many artists hesitate because procedural workflows and node graphs often seem daunting at first glance. This course aims to ease you gently into procedural modeling by translating familiar modeling methods into simple, node-based systems. Think of proceduralism not as a completely new concept, but as a smart way to record and expand your existing ideas.

By focusing on everyday objects, we'll naturally encounter a variety of modeling challenges, keeping the learning process relatable and approachable. As you become comfortable, you'll quickly recognize how these same techniques can scale up, allowing you to create larger, more complex assets and even entire environments.

Rather than teaching you how to create just one specific object, this course focuses on helping you think procedurally—so you can confidently build your own assets and systems.





This course includes:

  • 14 chapters, structured for clarity.
  • Over 8 hours of densely packed content.
  • Project files at every level to help you explore and experiment.
  • Bonus files of additional procedural objects to study and go beyond the course.
  • Miscellaneous 3D files used for creating trailers and presentation of this course.


Who Can Benefit:

  • 3D Artists & Animators looking to speed up their workflow and create versatile, reusable assets.
  • Game Developers & Environment Artists needing diverse assets and variations without tedious manual modeling.
  • Indie Creators & Content Makers aiming to build detailed scenes efficiently, without extensive manual work.
  • Beginners & Intermediate Blender Users interested in transitioning smoothly into procedural workflows using Geometry Nodes.
  • Artists in collaborative environments who frequently iterate on designs and need flexibility for creative feedback.
  • Anyone curious about procedural techniques and eager to integrate smarter, scalable methods into their creative process.



    About Author

Ram, the founder of Crossmind Studios, is an Animation Film Designer with two decades of experience. Over the years, he has worked with a diverse range of clients, including National Geographic, From Software, Per Blue, Star Networks, Samsung, Fox Channels, POGO, Viacom18, Sony, the Smithsonian, Vistara, and Royal Enfield, among others. While managing commercial projects, Ram is equally passionate about education, sharing his knowledge with aspiring artists in the field of animation and design. His work has earned industry recognition, including back-to-back Promax Asia Awards for Best Ident Design.

Here’s a glimpse of our work in the industry: vimeo.com/instacrossmind
Work | Crossmind


Crossmind Studio’s Educational YouTube Channel

Crossmind Studio's YouTube channel is dedicated to sharing knowledge and creative workflows with artists, designers, and animators. From in-depth tutorials on Blender, Geometry Nodes, and Dynamic Simulations to insights into animation and film design, the channel is built for learners of all levels. Whether you’re just starting out or looking to refine your skills, you’ll find a growing library of free educational content designed to help you in your creative journey and speed up your learning. Since its launch in 2019, we have published several free courses and workshops, making advanced education more accessible to artists worldwide. Our Blender Introduction Series, crossing five million views and still going strong, has helped countless beginners take their first steps into the world of Animated Creation.

From procedural modeling and animation to film design and beyond, we continue to share knowledge to help you think smarter, create faster, and build better workflows. Check out our channel and be part of the growing community!

Blender Introduction Series Chapter 1

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This course is all about creating simple, everyday 3D objects - but procedurally, using Geometry Nodes in Blender. You'll learn not only how to build versatile, adaptable assets but also how to naturally integrate procedural thinking into your workflow. From modeling and shading to UV mapping and generating optimized assets entirely within Geometry Nodes, you'll discover practical ways to streamline repetitive tasks, make more reusable assets for faster future workflows, and unlock new posibilities with procedurlaism

Course Duration
8+ Hours
Video Chapters
14
Project Files ( Blender 3D)
13
Bonus Assets Setups
4
Subtitles
English
Trailer Animation Files
2
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